뭐하냐진짜? public void OnAttack(InputAction.CallbackContext context) { PlayerEquip playerEquip = GetComponent(); if (context.phase == InputActionPhase.Started && playerEquip.equippedItem != null && playerEquip.equippedItem.gameObject.activeInHierarchy) { if (Time.time - lastAttackTime >= attackCooldown) { lastAttackTime = Time.time..