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trigger 1

[Unity] 3D Surviver 팀 프로젝트 중, Player Animation 일부 문제 (bool, trigger)

뭐하냐진짜?  public void OnAttack(InputAction.CallbackContext context) { PlayerEquip playerEquip = GetComponent(); if (context.phase == InputActionPhase.Started && playerEquip.equippedItem != null && playerEquip.equippedItem.gameObject.activeInHierarchy) { if (Time.time - lastAttackTime >= attackCooldown) { lastAttackTime = Time.time..

Unity/Unity Study 2025.03.21
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Animation, stat, 내배캠 최종프로젝트, C#, Til, inputsystem, audiosource, AudioClip, unity, save, for, Case, 매개변수, TEXTRPG, InvokeRepeating, PlayerPrefs, Instance, override, 루시퍼서바이벌, 연산,

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